Settings - Mapping

  • Editor Scale

    • This slider alters the visual space between the blocks (this has no effect on in-game spacing).

 

 

  • Accurate Editor Scale

    • Displays the map spaced as it will appear in-game. Using this will override Editor scale. (Every time this is toggled, you must reload the level for it to appear correctly)

  • 360/90 rotation

    • Enables rotation to be physically shown in the editor as it would appear in game.

  • Clamp Rotation Display

    • If this is on, the angle of rotation display will reset to 0 every time it circles around once, rather than showing total rotation from origin.

  • Don't Place 0 Duration Walls

    • Doesn't let you place walls with 0 duration.

  • Counters+

    • Enables level stats in real time, such as NPS, SPS, Note, Obstacle and event counts, BPM Changes and Time spent mapping.

  • Precision Placement

  • Alternate Hyper Wall Size Calculation

    • Will show approximate in-game position of Hyper walls (negative duration) when enabled based of HJD. (Requires Editor Restart)

  • Past Notes Grid

    • You can adjust the size of the box in the top left. The grid shows the locations of the last notes of each color making it easier to place the next note following parity without scrolling backwards and forwards in the map. To disable it simply set the scale slider to 0%

  • Song Speed

    • Easily change the speed while mapping with + and -, or use this slider.

  • Note Lane Amount

    • G110ST

  • Box Select

    • Area select for multiple block/event selection

  • Loading options

    • These toggles enable you to load the level without that category of objects - used for complex maps with many objects that may be in the way, or to save performance if the category is not needed at the current time.