Node editor

ChroMapper’s catch-all answer to modded mapping. You can edit any property of the selected object(s), including those outside of ChroMapper’s visualization and tooling.

There are two modes in which you can use the node editor. The default behavior is a keybind to toggle the Node Editor, this is usually bound to the N key. The secondary behavior, caused by disabling the Node Editor Keybind option, automatically shows/hides the Node Editor whenever you select an object.

Selecting multiple objects of the same type enables multi-node editing. Here, any properties that do not share the same value are marked with a dash (-). Edits will apply the changes to all selected objects.

This is currently the only way to edit custom ring spins or noodle animations in CM.