The first time you run ChroMapper (CM) you will need to direct it to the location of two folders: CustomLevels and CustomWIPLevels. You have several options available to you:
If you have Beat Saber installed on the computer:
By default, CM will search for any installed copies of Beat Saber for Steam or Oculus. If found, this step can be skipped.
If not, you will have to manually find the installation on your own:
Steam Example:
C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\CustomLevels
Oculus Example:
C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\CustomWIPLevels
If you have the Quest version -OR- don’t have Beat Saber installed on the computer:
Download mapping-folders.zip from BSMG Git which contains pre-formatted folders that mimics a game install.
Extract the zip to a location of your choice.
Enter the path to where the zip was extracted to. Make sure the path has a
Beat Saber_Data
subfolder.
Alternatively, you can simply input a folder. CM will ask if you want to automatically generate the missing sub-folders for mapping. Click
Yes
and all maps will be saved to aBeat Saber_Data
subfolder.
All of your working map files will go into a song name folder within this CustomWIPLevels folder.